Creating video content for virtual reality is a bit awkward. When a camera shoots in 360 degrees, that means the director, and anyone else who shouldn’t be in the shot, has to be out of sight. And then there is the problem of getting the viewer […]
from Gigaom https://gigaom.com/2015/02/06/lucid-bets-on-180-degrees-for-virtual-reality/
Lucid bets on 180 degrees for virtual reality originally published by Gigaom, © copyright 2015.
from Gigaom https://gigaom.com/2015/02/06/lucid-bets-on-180-degrees-for-virtual-reality/
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