In this post I’m going to cover how to implement A* on a triangulated graph with accurate best paths.
from dzone.com: latest front page http://www.dzone.com/links/r/game_development_a_on_triangulated_spaces_2.html
from dzone.com: latest front page http://www.dzone.com/links/r/game_development_a_on_triangulated_spaces_2.html
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